User Profile for huginn

User Name huginn

Member Since 2007-08-03

Total number of Feedback Posts: 1

Total number of comments: 0

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Clan Lord 505 (Mac OS X)

Still disappointing  

Clan Lord was a fun game 10 years ago, but it's very outdated for graphics, available classes, options for play, and what you can explore (unless you have a very old, long-standing character). New players can choose from fighters, healers, or mystics. However, mystics are unplayable without friends in other classes and remain very weak with no real abilities until "full mystic" status (for which advancement is controlled by other mystic players and rare - don't bet on ever getting to the top). Fighters and healers are playable, but any interesting areas absolutely require months of group activity for advancement. Initially, you will spend a great deal of time killing rats in town, perhaps after a month of play you might get to see a few outside areas while soloing. If you intend on soloing as your game style of choice, don't even bother as you'll be insanely bored being restricted to areas quite close to town (and there's only one main town). Add to that a monthly fee - on top of a basic fee to start up - and volunteer GMs who develop what they feel like (and incredibly slowly), and it's not worth your time. That said, the base community (only about 15-25 players now) is usually quite friendly and willing to help (although they do get character XP bonuses for helping new players). It's really a dying game that saw its prime long ago, with a base community of true die-hards. They love the game because developers focus on high-level abilities and high level group-required areas (which you'll never have or see as a new player, until you've spent a few years of playtime building up experience - or get one of the old players teams to drag you around). [alert admin]

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Friday, August 03 2007 @ 06:21 PM PDT

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