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User Profile for freezer

User Name freezer

Member Since 2002-07-06

Total number of Feedback Posts: 100

Total number of comments: 2

Last 10 Feedback Posts by freezer  [ Search for All ]

Fetch Art for iTunes 1.04b (Mac OS X)

why not  

use the great library of album art at covertarget? http://covertarget.com/ct/1/ [alert admin]

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Saturday, June 21 2003 @ 01:20 AM PDT

Dungeon Siege 1.0 (Mac OS X)

nevermind  

found my problem... my hard drive was overwriting itself.... diskwarrior 3 fixed it! now, after re-installing dungeon siege, it works fine.... [alert admin]

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Saturday, June 14 2003 @ 11:28 PM PDT

Apple iTunes 4.0.1 (Mac OS X)

DO not upgrade  

if you want to be able to listen to your library from a remote place (like work/school), the 4.0.1 update kills that feature in itunes 4! [alert admin]

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Tuesday, May 27 2003 @ 05:42 PM PDT

Dungeon Siege 1.0 (Mac OS X)

this might also be helpful  

Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000 [alert admin]

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Friday, May 23 2003 @ 10:00 PM PDT

Dungeon Siege 1.0 (Mac OS X)

more bugginess....in the mines  

same thread keeps crashing, thread 3, this is the full text of thread 3 from my most recent crash log... perhaps a fix could be found.. right now, i'm feeling very ripped off... it crashes every time i try to go past a certian point in the mines... i can see a line in the textures, and when i cross that line with any character, the game crashes and writes the following text to the crash log(it writes more, but this is the only thread that crashed, so this is all that is relevant.) Thread 3 Crashed: #0 0x00a79640 in FatalCb__9ReportSysFPCQ29ReportSys7ContextPQ29ReportSys12Callb #1 0x00a1219c in thunk__127CBFunctionTranslator2<PCQ29ReportSys7Context,PQ29Rep #2 0x00a78e68 in ReportSys::CallbackSink::OnEndReport( (ReportSys::Context const *)) #3 0x00a7c46c in ReportSys::Sink::OnEndReport( (ReportSys::Context const *)) #4 0x00a77cd4 in ReportSys::Context::EndReport( (void)) #5 0x00a404d8 in ReportSys::AutoReport::_dt( (void)) #6 0x00ad5a88 in FileSys::CompressedReader::Read( (void *, int, int *)) #7 0x00ad5460 in 0xad5460 #8 0x00aa9898 in FileSys::DiyFileMap::PrepMemory( (int, int)) #9 0x00aaa0e0 in FileSys::DiyFileMap::Create( (FileSys::DiyFileMap::eOptions)) #10 0x00ace7dc in Init__Q37FileSys11TankFileMgr7ResViewFQ37FileSys11TankFileMgr8 #11 0x00acf410 in OpenDirect__Q27FileSys11TankFileMgrFPCQ34Tank8RawIndex9FileEnt #12 0x00ad2758 in Open__Q27FileSys11TankFileMgrFQ27FileSys8IndexPtrQ27FileSys6eU #13 0x00ab4ea8 in FileSys::MasterFileMgr::OpenDirect( (unsigned int, char const *, FileSys::IndexPtr)) #14 0x00ab50d8 in OpenHelp__Q27FileSys13MasterFileMgrFQ37FileSys13MasterFileMgr1 #15 0x00ab82fc in FileSys::MasterFileMgr::Open( (char const *, FileSys::eUsage)) #16 0x002555dc in FileSys::FileHandle::Open( (char const *, FileSys::eUsage)) #17 0x00b7578c in RapiImageReader::CreateReader(char const *, bool, bool) #18 0x00b8327c in RestoreSurface__11RapiSurfaceFP56gpbstring<c,Q23std14char_trai #19 0x00b59cd0 in Rapi::LoadSurface(unsigned int) #20 0x00b8557c in RapiTexture::Load(void) #21 0x00b5bd8c in Rapi::LoadTexture(unsigned int) #22 0x0081c5ec in WorldLoader::OnCommitLoadOrder(void *) #23 0x00bd7114 in siege::LoadMgr::CommitOrder( (siege::LoadMgr::LoadOrder &, bool)) #24 0x00bd6d98 in siege::LoadMgr::ProcessSomeRequests( (void)) #25 0x00bd9ca4 in siege::LoadMgrThread::Execute( (void)) #26 0x00a5408c in kerneltool::Thread::ThreadProc( (void)) #27 0x00a54194 in kerneltool::Thread::StaticThreadProc( (void *)) #28 0x00233170 in CWin32Thread::Run(void) #29 0x00247344 in LThread::DoEntry(void *) #30 0x9023b180 in CooperativeThread #31 0x90020d28 in _pthread_body [alert admin]

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Friday, May 23 2003 @ 09:48 PM PDT

Dungeon Siege 1.0 (Mac OS X)

major bug  

while playing, the fps are great, but when i go into the crypt, the auto-saving dialog comes up, the sound crackles, and the game crashes.. this bug has been reproduced by me on my machine a total of 6 times, and i cannot load the crypt. when i look at the crash log that is created, it states that "thread 3" crashed..I wont post the whole thing here, for space limits, but this bug is very irritating. here is the first line of thread 3, where it crashes(out of 32 strings) #0 0x00a79640 in FatalCb__9ReportSysFPCQ29ReportSys7ContextPQ29ReportSys12Callb if you want the rest of the crashlog, i will send it to you. [alert admin]

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Sunday, May 18 2003 @ 11:28 PM PDT

Ultimate SlotZone 10.30 (Mac OS X)

lol  

and it makes it onto www.perversiontracker.com! [alert admin]

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Thursday, May 15 2003 @ 03:06 AM PDT

()

works great, ibiubu,…  

its geneva, if you dont have geneva installed then your os would not run properly... [alert admin]

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Thursday, April 17 2003 @ 12:43 PM PDT

Haxial KDX 0.949 (Mac OS 9, Mac OS X)

meh. open your…  

protocal for third parties to create other client/servers or your app will die when it come out of beta. [alert admin]

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Wednesday, April 16 2003 @ 05:44 PM PDT

Apple Safari 0.9 (Mac OS X)

works great, only…  

crashes if you try to use third party modification that are not specificly for this version(like Safari Enhancer, which is not compatible with this version of safari as of this posting...) [alert admin]

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Monday, April 14 2003 @ 04:24 PM PDT

Last 10 Comments by freezer  [ Search for All ]

looks like you are the one who does not read....  

What's new in this version: This version adds support for Safari Public Beta 2. Older versions will not function with Public Beta 2. This version is no longer donationware, reverting to a purely freeware license.

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Saturday, June 14 2003 @ 11:39 PM PDT

BAD APPLE! you broke my computer!  

get dragster http://www.versiontracker.com/dyn/moreinfo/macosx/16804 ;) its a known problem with jaguar.... at least it doesnt happen very often.. i've only had it happen twice.

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Saturday, June 14 2003 @ 11:25 PM PDT