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User Profile for Boldt

User Name Boldt

Member Since 2003-06-02

Total number of Feedback Posts: 9

Total number of comments: 9

Last 10 Feedback Posts by Boldt  [ Search for All ]

SafariBlock 1.2 (Mac OS X)

Good Stuff  

I can't imagine Safari without SafariBlock. [alert admin]

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Friday, June 15 2007 @ 08:11 PM PDT

HexEdit 2.00 (Mac OS 9, Mac OS X)

I fixed the icon problem.  

I fixed the application bundle, and now HexEdit icons behave the way they should. (The main problem was that you had type **** assigned and you should have used type *.) I also hooked up the document icons the way they ought to be hooked up. I also polished up the icons. HexEdit icons will only be assigned to proper types of binary or text files now. Other unknown types of files will not ever get HexEdit's icons or "open with" stamped on them anymore. If you delete all previous installations of HexEdit (you must also empty the trash), and THEN unstuff this archive, it should repair the association problems automatically. It may also help to restart if the problems persist. PLEASE include my new bundle and my 3 new icons in HexEdit! They fix the problems everyone is complaining about. Remember, you must delete all compiled HexEdit applications first to fix the problem. Developer: You can incorporate the bundle and icons into your build and it should work from then on. All you have to do is have ONE old compiled version of HexEdit on any drive and the problem will still be there. I understand that it is a strange thing for me to ask you to remove all other versions of HexEdit from your system, so ask some other people to do it first for you if you want to make sure I know what I'm talking about. Thank you! Ben Boldt http://www.d.umn.edu/~bold0070/HexEdit.app.sit [alert admin]

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Monday, June 04 2007 @ 02:31 PM PDT

Boldt 24-Pack Volume I 1.1 (Mac OS X)

Make some intsruments sound better  

I have a small "bug" in Boldt 24-Pack. The attack time should be as short as possible for all Boldt instruments and it isn't. To make some instruments sound better, especially the harps, edit the "Generator" down below where you select the instrument and make the attack time as short as it will go. If I ever need to update Boldt 24-pack, this small glitch will be fixed in the update. [alert admin]

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Friday, September 15 2006 @ 10:30 AM PDT

Boldt 24-Pack Volume I 1.1 (Mac OS X)

Make some intsruments sound better  

I have a small "bug" in Boldt 24-Pack. The attack time should be as short as possible for all Boldt instruments and it isn't. To make some instruments sound better, especially the harps, edit the "Generator" down below where you select the instrument and make the attack time as short as it will go. If I ever need to update Boldt 24-pack, this small glitch will be fixed in the update. [alert admin]

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Friday, September 15 2006 @ 10:29 AM PDT

Griffin PowerMate X 1.6 (Mac OS X)

Very good but not perfect.  

I like the PowerMate, but when I use it to adjust the volume, I have problems. Setting it up to adjust the volume directly, it adjusts too quickly at low levels and too slowly high levels. I tried mapping it to the keyboard volume keys, and that took care of the sensitivity problem, but when I do that, you hear all those popping noises, as you do when you press the real volume buttons. Those sounds are appropriate for volume buttons, being "digital" in nature, but with an "analog" type of control like a PowerMate, it just isn't appropriate. Also, when using the PowerMate this way (mapped to volume buttons), the brightness of the light is updated BEFORE the volume is changed. This is evident when you turn it up and back down because when you first start to turn it back down it gets brighter for the first step and vise-versa. I find this to be disturbing when making a slight adjustment to the volume. For $45, I expect this device to act almost exactly like a volume knob on an amplifier, and it certainly doesn't meet my expectations for that amount of money. The problem is this driver. The device itself is totally capable of imitating a real amplifier knob really well. [alert admin]

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Thursday, September 08 2005 @ 03:46 PM PDT

Camino 0.8.2 (Mac OS X)

Camino used to be Chimera  

aggro - you're thinking of iCab. Camino has always looked extremely good. The main reason I used to use it (when it was called Chimera) was because it was so much better looking than the popular alternatives - Mozilla and Internet Explorer. [alert admin]

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Monday, December 06 2004 @ 11:43 AM PST

Iconographer X 2.5 (Mac OS X)

Good work.  

We really need support open/drop icon variations. This is an extreme limitation and is very easy to implement. If you need help implementing this, simply open up the icns Resorcerer template - it makes it very simple.

But otherwise, this is a great icon editing application. The amount of icon formats that can be imported/exported is amazing. [alert admin]

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Sunday, October 31 2004 @ 07:49 PM PST

MovieOut 1.2 (Mac OS 9, Mac OS X)

This is absolutely AWESOME!  

I LOVE this little application. It does just what it suggests - it plays movies out through DV. It does this exactly the same as Final Cut Pro does. Obviously, if it unexpectedly quits or is extremely horrible looking when you play a movie, your Macintosh isn't fast enough to handle the conversion. You can manually convert your movie to a DV Stream first (With QuickTime Pro or iMovie 4), which would probably make it work even on a slower Mac. I would recommend a Mac capable of running Final Cut Pro. It works percectly on my Dual 1.25 GHz G4. I do believe that this is one of the coolest things in my Applications folder. It is so extremely simple, yet so extremely powerful at the same time. Thank you for such a great utility! [alert admin]

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Saturday, July 31 2004 @ 05:08 PM PDT

MacResourceDog 1.0a4 (Mac OS X)

No way!  

If only there was support for TMPL resources and direct data fork resource editing, this would be so cool! It only needs those 2 things to be the best! Why is it that cool looking resource editors always seem to get discontinued before they get completed?! [alert admin]

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Monday, June 02 2003 @ 08:11 PM PDT

Last 10 Comments by Boldt  [ Search for All ]

Doesn't recognise disksys.rom  

You need to place Disksys.ROM inside the actual application package. There are instructions on how to do this in the description (above).

Original feedback item : Read More

Sunday, February 18 2007 @ 10:50 PM PST

Doesn't recognise disksys.rom  

You need to place Disksys.ROM inside the actual application package. There are instructions on how to do this in the description (above).

Original feedback item : Read More

Sunday, February 18 2007 @ 10:49 PM PST

Needs Intel Support  

I have only converted MacFC from Japanese to English. I did not develop the emulator, so I can't help you with this.

Original feedback item : Read More

Sunday, February 18 2007 @ 10:48 PM PST

Sorry  

I didn't mean to triple-post.

Original feedback item : Read More

Sunday, February 18 2007 @ 10:47 PM PST

Doesn't recognise disksys.rom  

You need to place Disksys.ROM inside the actual application package. There are instructions on how to do this in the description (above).

Original feedback item : Read More

Sunday, February 18 2007 @ 10:42 PM PST

Doesn't recognise disksys.rom  

You need to place Disksys.ROM inside the actual application package. There are instructions on how to do this in the description (above).

Original feedback item : Read More

Sunday, February 18 2007 @ 10:41 PM PST

Doesn't recognise disksys.rom  

You need to place Disksys.ROM inside the actual application package. There are instructions on how to do this in the description (above).

Original feedback item : Read More

Sunday, February 18 2007 @ 10:41 PM PST

Why?  

Richard Bannister stated, "Porting of bsnes was not intended to replace Snes9x; far from it. zones has taken the mac port so far that attempting to compete is pointless." When an emulator is cycle-exact, that means that it will theoretically emulate the original machine perfectly. That being said, the differences may not always be detectable in every game, but often times you may see or hear something that is more accurate to the original. If your…

Original feedback item : Read More(1 words)

Tuesday, November 15 2005 @ 11:06 AM PST

G5 Processor required?!  

A G5 is required because there are no G4s or G3s that are fast enough. If you read the documentation, there is a way to actually run this emulator on a G4 but if you do your computer won't be fast enough. If you don't have a G5, then please use SNES9X. bsnes may also have lag issues on slower G5s.

Original feedback item : Read More

Tuesday, November 15 2005 @ 08:24 AM PST