User Name Andreas T.
Member Since 0000-00-00
Total number of Feedback Posts: 1
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Last 10 Feedback Posts by Andreas T. [ Search for All ]
Baldur's Gate 1.0.2d3 (Mac OS 9)
in all, the game is quite good, but there are several let-downs that will make this a dustcollector on my shelf. I finished the game some time ago, and realized that I was not tempted to start again with new characters. Why? Well, I hate the waiting while the characters stroll leasurely through a map, I REALLY hate the AI that avoids obstacles for the characters (or should I say seek out obstacles), it really sucks. I made the "mistake" to enter the city of Baldur's Gate before I had completet the outer areas, thinking I could return later. Oh no, that is not possible, when you have entered the city you can not return. WHAT A BUMMER! I, of course, did not discover this until much later, when it was way to much work to restart an earlier game. Later, when escaping from the dungeon, you end up in the surrounding world where you started, but guess what, even though you have completed most of this scenario before you entered Baldur's Gate, all the earlier monsters and story elements are present. For instance, I decided to go to the Friendly Arms Inn to recuperate, and who do you think was waiting on the stairs? Oh yes, the villain you had so much trouble with a few hundred hours of gameplay ago. Now you just shoot an arrow and he is dead, but it stinks. Also, all the areas that you should know from earlier are black as if they have not been discovered yet. The end scene is frustratingly disappointing. After a spectacular battle, and after you kill the bad guy, the games immediately gives you Game Over with a little video sequence. Two of my characters had advanced in level, but I was not allowed to actually raise them up to the new level, as the game was over. The latest save game I was able to make was just after entering the last chamber, not after the REALLY HARD fight. No XP here. I would also like to been able to continue playi [alert admin]
Saturday, June 23 2001 @ 10:51 AM PDT
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