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Bloated results? - eduweb

Many Unity developers are using very high quality textures and models for their games, and that can create a fairly high payload of assets. Also, if the runtime is a Universal Binary build, it has to have two sets of executables.

It is quite possible that the games mentioned were not highly optimized, which is less the fault of the engine than the individual game developers.

Finally, nowdays with a 100 GB hard drive, 50 MB for a game you might like to play is no big deal. If you don't want to keep it because you don't want to play it, fine. But the reality is, size doesn't matter all that much.

Also, look for more Web-based Unity games that won't clutter up your hard drive if you're worried about that.

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Wednesday, October 10 2007 @ 07:52 PM PDT