Quark is not the problem... (or design 101) - Rogue
Well said, except for the RGB :)We and a Photo lab and Print lab. We preferr RGB (yes black can be a problem getting thin). But the coloures are a lot better getting one black plate generated, instead of the K channel getting regenerated to suite the profile. But each place has their own setup.
Designers today have NFI on setting up files any more. Why would you put a 2Gb Tiff into a Illustrator file, save as a AI, then place it into a ID file??? I see this every month. Why make a Quark layout, export as a EPS, re-place it back in just to add text? WTF. The reason is they don't want to know, or don't care. Its not their problem.
As a PDF work flow, I find Quark VERY slow and limiting.
Wednesday, July 26 2006 @ 04:38 PM PDT
- Quark is not the problem... (or design 101) - DavidRavenMoon | Thursday, July 27 2006 @ 07:10 AM PDT
Yep . . . - hkim
I laughed when I read this since these are basic production proceedures that seem to plague too many designers.Wednesday, July 26 2006 @ 04:48 PM PDT
Quark is not the problem... (or design 101) - joyalexander
You're right on the money.Friday, July 28 2006 @ 07:07 AM PDT
Quark is not the problem... (or design 101) - miyamoto_9
Great comment, David. You could probably make money just teaching newly graduated design students this stuff, because most design schools that I know teach absolutely nothing about any of the how's of creating and preparing and providing files to printers. Nothing. They just toss their graduates out in world and expect them to either get this through some magical unknown process.Saturday, July 29 2006 @ 07:40 PM PDT
Quark is not the problem... (or design 101) - jwimberl
Thank you... I'm an artist who's worked for printers and have seen these problems everyday. May take hours to fix!And still as a designer I still miss little things, which is an embarassment for me. I'm going to copy your "tips" to double check myself on intricate jobs
Thanks again!
Monday, July 31 2006 @ 10:03 AM PDT
Yep . . . - hkim
I laughed when I read this since these are basic production proceedures that seem to plague too many designers.Reply to This
Wednesday, July 26 2006 @ 04:29 PM PDT