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22 comments |

Quark people are insanes??? - HyppeliHiiriKostaa

Yep, same as Adobe: InDesign can save only one version backwards.

So You can not save CS2 version to InDesign 2 or 1.5 or 1... How dum is that...

Hmm...Do we actually want to have this opportunity? Multiple versions cause multiple issues with fonts, pictures, layout and so on.

I understand that working with many different players is easier if everybody can save documents in right versions but think again: CS2 uses mainly OpenType (at least we do) and if You are saving document to version 1.5 in classic enviroment where You do not have OpenTypes in use.

Same thing with QuarkXPRess: drop documents version from 7 to 4.11 and You will be facing same problems.

With pictures same thing: transparency. Quark 4.11 does not understand transparency. Neither does v5.

But as I said, I understand the situation that You want to share documents smoothly with different agencies. But be reasonable in what You want.

Reply to This | Parent

Wednesday, June 28 2006 @ 10:47 PM PDT


Quark people are insanes??? - HyppeliHiiriKostaa

Yep, same as Adobe: InDesign can save only one version backwards.

So You can not save CS2 version to InDesign 2 or 1.5 or 1... How dum is that...

Hmm...Do we actually want to have this opportunity? Multiple versions cause multiple issues with fonts, pictures, layout and so on.

I understand that working with many different players is easier if everybody can save documents in right versions but think again: CS2 uses mainly OpenType (at least we do) and if You are saving document to version 1.5 in classic enviroment where You do not have OpenTypes in use.

Same thing with QuarkXPRess: drop documents version from 7 to 4.11 and You will be facing same problems.

With pictures same thing: transparency. Quark 4.11 does not understand transparency. Neither does v5.

But as I said, I understand the situation that You want to share documents smoothly with different agencies. But be reasonable in what You want.

Reply to This | Parent

Wednesday, June 28 2006 @ 11:48 PM PDT