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1 comments

Great app - I don't agree... - bonesb

I stand by my comments. I have a new G5 with 3G of RAM and a clean system when I work on graphics files. I qualified my comments that it was slow when working on a small JPEG file (I compared it to PS, Elements, and a couple of other bitmap editors. No freakin' Wacom support in OS X - ever (Carmine at Deneba admitted that he couldn't figure out how to implement it); look at the bitmap and vector prefs - they're grayed out. You offered a counterpoint to my comment about PDF and DXF, but didn't test them - keep your comments about my experience to yourself - I did check the implementation and qualified my comments. Canvas is beatable for graphics work - I used 3, 3.5, 5, 6, 7, and 8 and I know full well what Canvas is capable of. I work with huge files, too - it's slow, buggy, and crashes; PS, Illustrator, and Freehand - with their plug-ins and Xtras - work just fine on the same files and performing the same operations. My initial comments were qualified that it was MY testing and experience - ACS and Deneba did not and do not document that pressure support isn't offered in OS X, that Canvas does not comply fully with Adobe's PDF 1.4 and 1.5 standards, blah, blah, blah. I really wanted to come back to Canvas, but I won't - you can do what you want - I thought I'd let a few other people know that ACD hasn't fixed a lot of bugs and the OS X version doesn't have feature parity with the Windows version. It's not worth my future consideration. If you have further comment about what I've written, at least take the time to check out what I've griped about before you flame me.

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Sunday, March 20 2005 @ 02:27 PM PST