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2 comments |

Perhaps Get It Right the First Time? - avatar11

The full screen problems happen on systems/setups that I, as a developer, don't have. I support Win 98, 2k, XP, Mac OS 10.2, Mac OS 10.3, Mac OS 9, and half a dozen players on each. Combine that with how many different hardware and multi-monitor setups there are out there, multiplied that I support 8, 16, 24, and 32 but mode fullscreen and you get several dozen test cases--all of a sudden, it's not so easy to test even a fraction of the test cases. So please trust me when I say how tricky, sensituve, and painful fullscreen support is. If things wren't bad enough, full screen mode under Windows is even more sensitive--it's painful to look back and see how much time this has burned.

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Thursday, July 22 2004 @ 10:18 AM PDT