Planets does support multiple monitors in that it runs on all screens; this is unlike some screen savers that simply black out all but the primary screen. Unfortunately, while we'd love to have all screens run as one big screen, doing so would result in potentially much slower performance because of the way Apple designed the screen saver engine.
As for running on dual-headed PowerBooks, it's not surprising that performance is poor. The slowness is not related to running independent scenarios on each screen--as I discussed above, running a single scenario on both would actually make things slower--but rather because PBs do not contain sufficient video RAM to handle OpenGL on both displays simultaneously. As such, you will notice a similar slow-down on any screen saver or game that tries to do full-screen OpenGL on both screens. In future versions, we may add an option to black out secondary screens so that PB users don't have to suffer.
Re: Nice - TriVectus
Planets does support multiple monitors in that it runs on all screens; this is unlike some screen savers that simply black out all but the primary screen. Unfortunately, while we'd love to have all screens run as one big screen, doing so would result in potentially much slower performance because of the way Apple designed the screen saver engine.
As for running on dual-headed PowerBooks, it's not surprising that performance is poor. The slowness is not related to running independent scenarios on each screen--as I discussed above, running a single scenario on both would actually make things slower--but rather because PBs do not contain sufficient video RAM to handle OpenGL on both displays simultaneously. As such, you will notice a similar slow-down on any screen saver or game that tries to do full-screen OpenGL on both screens. In future versions, we may add an option to black out secondary screens so that PB users don't have to suffer.
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Friday, August 15 2003 @ 12:02 PM PDT