Thread 0 Crashed: 0 com.garagegames.torquedemo 0x002ae324 Blender::blend(int, int, int, unsigned short const*, unsigned short**) + 0x4 1 com.garagegames.torquedemo 0x002d27ec TerrainRender::buildBlendMap(AllocatedTexture*) + 0x14c 2 com.garagegames.torquedemo 0x002d98d8 TerrainRender::renderBlock(TerrainBlock*, SceneState*) + 0x1708 3 com.garagegames.torquedemo 0x002c7f10 TerrainBlock::renderObject(SceneState*, SceneRenderImage*) + 0x110I won't be buying this one when it's released
The Restaurant Game
collaborative game development research project
Version: 1.9.1
A Failure on a 12" G3 iBook
Feedback Type: Commentary
Contributed by: Tony Walton Tuesday, March 13 2007 @ 11:02 AM PDT
Product Platform: MacOSX
Used Product For: Have Not Tried
Recommend Product: NO
Appears to start up on my G3 iBook running 10.3.9, though the screen layout places wgat appear to be control buttons so far over to the left hand side of the screen as to be unreadable. Then it crashes in the image rendering code:
Comments
A Failure on a 12" G3 iBook - jorkin
The product requirements specify that you need a G4 or G5.Tuesday, March 13 2007 @ 11:30 AM PDT
A Failure on a 12" G3 iBook - Tony Walton
Indeed, and my subsequent comment makes it clear that on re-reading the requirements I now realise this. I repeat: A bit of "check what processor you're running and fail gracefully rather than blowing up with all smoke coming out of the back" code wouldn't come amiss. Simply allowing an app to crash is inelegant in the extreme.Wednesday, March 14 2007 @ 04:07 AM PDT
A Failure on a 12" G3 iBook - Tony Walton
Ah. I just realised it says it requires G4/G5. A bit of "check what processor you're running and fail gracefully rather than blowing up with all smoke coming out of the back" code wouldn't come amiss, though!Reply to This
Tuesday, March 13 2007 @ 11:20 AM PDT