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Mac OS X  |  Games  |  Arcade  |  Open Fire  |  Good, but...

Open Fire

Open Fire

military-themed shooter game

Version:  1.0.3

   [ Views: 558 ]

Good, but...

Feedback Type:  Review

Contributed by: RockMSockM9NY Wednesday, May 31 2006 @ 01:46 AM PDT

Product Platform: MacOSX

Used Product For: Less than a month

Recommend Product: YES

I've been playing this game since it's appeared on VT, and I have the sore mouse hand to prove it... lol However, even though the game looks fantastic, and can be fun at times, I have some issues/suggestions:

1) The developer advertises the fact that the "explosion meter" has an effect on the points scored. While I can't exactly DISPROVE this (since I'm paying attention to targets--not the meter), any effect it DOES have is extremely minimal. Suggestions: increase the benefits of the meter AND create some sort of visual, readable feedback showing the exact level of the multiplier/bonus the player is receiving, etc. Right now, it seems almost pointless.

2) I'm a bit confused as to why the developer chose to allow vehicles to destroy THEMSELVES via "bumping into each other." While it might be "realistic," it causes more frustration than anything else. The vast majority of video games that follow this model (one shooter, many enemies), DO NOT include this, and for good reasons. The added confusion caused by requiring the player to AVOID shooting vehicles headed towards each other is not challenging or enjoyable--it's simply frustrating and marrs an otherwise fun experience.

3) I realize this changes the dynamic of the game, but the rate at which the player can fire can be annoyingly slow. Yes, I know this is part of the challenge, but there might be more of a "WOW" factor if the rate was increased/there could be several more shots on the screen at once. Again, this would obviously alter the game, but you get my point.

On a side note, I realize the game has recently fixed several high score bugs, but now that it's been fixed, I'm finding scores above 40,000 rather unattainable. And please, no wisecracks about "well, you're just not good," etc.. I'm no newbie to trajectory-based video games. I'm just wondering if I'm missing something, etc.--or if there's another high score glitch that's being worked out (like the one that allowed scores over 200,000 yesterday)

On a positive note, the game does look great, and I really love the rain effects. I think that, with some improvements (not necessarily MY improvements), "Open Fire" could be one heck of a time waster. And how can you beat the price?

Keep up the good work!   
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Comments

3 comments |

Good, but... - klindeman

1) The explosion meter gives you more points per kill. I will see if I can add something in that gives you a better representation of what it is doing.

2) That was actually a decision that had to be made when Open Fire was originally made for the Unity Widget Contest - because you couldn't selectively collide things (ie, vehicles vs the rocket or level), but not the other enemies.

3) While I am pretty much thinking that what I have done with Open Fire 1 is as feature complete as I want it. There are plans that after our next game or two, we will revisit Open Fire with a sequel, that will add things like multple fire modes, and items to make you fire faster, etc.

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Wednesday, May 31 2006 @ 03:34 PM PDT


Good, but... - klindeman

1) The explosion meter gives you more points per kill. I will see if I can add something in that gives you a better representation of what it is doing.

2) That was actually a decision that had to be made when Open Fire was originally made for the Unity Widget Contest - because you couldn't selectively collide things (ie, vehicles vs the rocket or level), but not the other enemies.

3) While I am pretty much thinking that what I have done with Open Fire 1 is as feature complete as I want it. There are plans that after our next game or two, we will revisit Open Fire with a sequel, that will add things like multple fire modes, and items to make you fire faster, etc.

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Wednesday, May 31 2006 @ 03:37 PM PDT


Re: Good, but... - RockMSockM9NY

Thanks for the reply! It's actually refreshing to see a developer who doesn't get angry and/or defensive on VT... lol

But seriously: It was great to hear back. I look forward to your additions as far as the "explosion meter" goes. It will really let me know how much I'm really getting as a bonus!

You mentioned that you could not isolate the collisions between vehicles. Is there a plan to change this in future versions? I know I'm being a nag, but I find this to be the most annoying thing--especially when I'm trying to rack up points to compare to those high scorers! lol

And yes, I realize the increase in fire rate would be a change to the nature of the game. But, if you decide to offer another mode, rock on!

Thanks again!

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Thursday, June 01 2006 @ 01:53 PM PDT