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  |    |    |  Good, solid code. Minor interface improvements over LimeWire.

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Good, solid code. Minor interface improvements over LimeWire.

Feedback Type:  Review

Contributed by: hideme666 Wednesday, December 07 2005 @ 04:52 AM PST

Product Platform: MacOSX

Used Product For: 1-6 months

Recommend Product: YES

This project should and will be compared to LimeWire -- after all it is the "free" (open source) portion of that popular piece of software. This is a wonderful development because this means that if LimeWire LLC ever stops operating (or place restrictions on the operation of LimeWire) then their very cool software will live on in its original form.


It works as well as LimeWire (and, as poorly as LimeWire if your glass is half empty), and, as with LimeWire does best if it's the only thing running under 256 MB of RAM or is only used with one or two other apps under 512 MB of RAM.


Feature-wise you can't go wrong. It does everything that LimeWire (free as in $$) can do, and, it doesn't have the annoying (and disruptive) nagware alert when it first opens.


If you like LimeWire and you're looking for an open source (FLOSS) alternative to that product then this is the app for you. If you don't like LimeWire (as per the earlier oh-so helpful post) and are looking for something different (or faster), this is not the app for you.


PS When you post your reviews or rants, please remember two things: this software is free ($$$) and free (speech); and, LimeWire LLC has done a great service to the computing community by working on this project and making their code available to the public, free of charge and restrictions.


Enjoy!   
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Comments

3 comments |

Good, solid code. Minor interface improvements over LimeWire. - Unix_Maximus

Frost Wire and Lime Wire both look identical with the same layout. Do they both come from the same place? Why two? I can see no difference except Frost Wire is an exact duplicate of the other. What is the logic behind all of this? Don't you think we are confused enough already without someone playing games? Is it going to be Lime Wire or Frost Wire? Are Limes out of season? I would seriously like to see a comment from whoever put this version together? Answer up! We all deserve to know.

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Monday, December 12 2005 @ 09:17 AM PST


Good, solid code. Minor interface improvements over LimeWire. - hideme666

"Frost Wire and Lime Wire both look identical with the same layout. Do they both come from the same place? Why two?"

Why do they look nearly identical? Well, they are nearly the same code base!
Do they come from the same place? NO. LimeWire is released by a for-profit company.

They have invested significant resources into making LimeWire the application it is, and, have generously made their code available to the public under the GNU General Public License.

The GPL allows anyone, anywhere can take this code and make their own modifications to it, provided any such changes are made available to anyone, without restrictions. This is precisely what the FrostWire project has done. They have taken LimeWire's source and modified it to meet the project's needs.

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Monday, January 09 2006 @ 01:50 PM PST


Good, solid code. Minor interface improvements over LimeWire. - balancedview

Thank you 'hideme666' for your thoughtful comments

And info for 'Unix_Maximus', it's a good question.
That info can be found at:
http://www.frostwire.com/index.php?title=Main_Page and
http://www.frostwire.com/index.php?title=FrostWire:About

I am not part of their development, but my boiled down bit on this story is:
- LimeWire LLC began their p2p program development a long time ago.
- a short time back they made source of that code available for open source development, which was a nice thing for them to do.
- and a bunch of programmers, some independent, some from the original LimeWire team, have taken that core code and come up with their 'flavor' of the limewire p2p, and now offer it in a free mode - calling it 'Frostwire' - for those who do not wish to use the LimeWire paid Pro version.

Hope this helps.

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Monday, January 02 2006 @ 03:53 PM PST