It's mostly in the title. The game looks beautiful, the physics engine seems terrific, the powerups are inventive and fun, and the puzzles are great. Unfortunately, the mouse implementation just downright sucks. Is there a good reason that the controller can't basically use the same sensitivity as the Finder and oh, say, every other program on my Mac? Not to mention that every time you click the mouse, the pointer runs back to the center of the screen.
Same issues as the previous guys. The mouse issue need BADLY to be fixed, and after that, I might consider paying $10 for a game as limited in scope as this.
BreakQuest
brick-breaking game with realistic physics & 100 levels
Version: 1.0.3
HUGE mouse issues hinder what looks like a great game
Feedback Type: Review
Contributed by: JWallyR Saturday, July 02 2005 @ 11:56 PM PDT
Product Platform: MacOSX
Used Product For: Less than a month
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