First of all, its Java - so don't expect a fast combat-oriented app. Author actually says it straight - its meant for chat.
Second, its actually rather feature-full, though not as good and polished as those back in Rapscallion. Its in active development though and you can expect improvements.
Now what I don't llke about it. First: lack of "folders" in all trigger/alias/etc lists, unlike Rapscallion. My system tends to get too crowded to put it all in one list!
Second, I could not make it substitute any text caught - it highlights in a number of ways, gags, but does not substitute?
Third, I didn't see any scripting capabilities, no variables, no timers... Sucks for elaborate Achaea-like combat.
Aside from the above, good enough... for some.
Good enough... for some - Revar
Actually, it's written in TCL/Tk, not Java. The main difference being that it uses less RAM, and you can write scripts using TCL as a pretty powerful extension language. You can find docs for TCL at http://www.tcl.tk/doc/Trebuchet's probably pretty weak for use with combat MU*s. I honestly wouldn't really know, as I don't really play those myself. It is possible to do substitutions with the /substitute script command, but that only replaces the entire incoming line at once, so you'de have to massage the text into what you want with TCL first.
Oh yeah. And my documentation is really weak. But at least I'm honest about it. :)
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Monday, March 28 2005 @ 04:20 AM PST