It takes me 30 secons to travel a well known path on a G4 800 MHZ, with nothing else running on the box.
I have managed to get lucky and forray in far enough to get goods to survive for a bit, but the save structure really doesn't support the raid style sugested.
Basic healing costs a LOT when you are just starting, especially for diesease.
The dynamic fog of war effect is cool and all, but the perfomance penalty is HUGE. Not to mention that once you have explored a map part, it is just annoying.
Some sort of dynamic mapping (turn off the fog for explored territory? Would go a long way to making this game more playable.
Also even though the levels are rando generated, it might be possible to max the number of bad guys / traps exist in a single room. I have had to restart several times just to survive the first chamber.
Silmar
random dungeon game featuring pixel-based movement
Version: 2.0.8
Redefining SLOWWWWW
Feedback Type: Review
Contributed by: Hasan_Edain_1 Monday, September 06 2004 @ 11:11 PM PDT
Product Platform: MacOSX
Used Product For: Less than a month
Recommend Product: NO
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