This is a pretty fun game. The logic for moving the marble could be a little smarter (or at least *explained*) - it liked to trap me with movement that didn't seem logical. If I set up a board like
.-.
|G|
.-.-'-'-.
|S| |R| |
'-'-'-'-'
where S is start, R is rock, and G is gem, it would move me like
-> -> -> <- /
which would have me trapped where the Gem used to be. The movement I expected was
-> -> / / ->
There were other similar situations, such as the marble moving itself onto a trapped death-square (trapped as it was a dead-end) instead of going the straight path to the exit. This was on the level with the bombs after hitting the second bomb and swapping the skulls - I tried to move to the end and it moved me left instead
Marble-moving logic aside, this game is fun but just a bit too pricey given the estimated replay value (since I don't think 100 levels will take that long to get through). If a vibrant community of level-builders sprung up (and thus replay value given a big boost) I'd probably buy it, but without that I'll have to think long and hard about spending $20 on this.
But once again, I do say this is a very fun game. For those of you who haven't, try the demo!
Fun - Eridius
Interesting, it stripped out my backslashes after posting even though it didn't in preview.The directions were supposed to be, in order,
right right right left up
and
right right up down right
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Sunday, July 11 2004 @ 02:19 AM PDT