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Mac OS X  |  Games  |  Cards / Board  |  Mah Jong Solitaire 1  |  Alert! #2 is even better!

Mah Jong Solitaire 1

Mah Jong Solitaire 1

2D game with 3 game modes, 14 tilesets, many backgrounds.

Version:  2.58

   [ Views: 1075 ]

Alert! #2 is even better!

Feedback Type:  Commentary

Contributed by: ccrossman Friday, June 25 2004 @ 03:14 PM PDT

Product Platform: MacOSX

Used Product For: 6-12 months

Recommend Product: YES

Wait a minute! Many of you may not realize this but this is actually the FIRST version of this game. The SAME people now have the sequel to it! Mah Jong Solitaire 2! That is NOT a version number. It is 2, as in the NEXT generation of this terrific program! But it's confusing when you see that this generation is version 2.5 and the number is tacked right after the title! So heads up! If you want even BETTER graphics, even 3D graphics, SUPERIOR tiles, better gaming, etc., then check out Mah Jong Solitaire 2!! NOT "version" 2.x" as this reads. You can find 2 here on VersionTracker as well. I HOPE that this clears this up!! :)   

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2 comments |

Alert! #2 is even better! - hallan

Yup, This is kinda a 6 month maintainance release for people who hate all the 3D graphics, larger window sizes, that kinda thing. We have a lot of customers who just want a plain vanilla Mahjong Solitaire game, and this is it.

So, I'll be back with another MJS1 in 6 to 12 months to confuse ya more!

But some people just really just want a simple mahjong solitaire game in a wee window with basic graphics. It's fair to say when MJS2 came out about a third of our players threw their hands in the air and shouted: "Oh no! What have you done!" :D

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Saturday, June 26 2004 @ 08:18 AM PDT


Alert! #2 is even better! - hallan

Wish you could edit these comments. :D

Let me put it this way. The month we brought out the first 3D version of MJS2 the sales dropped from the previous month about 20%. After all the pleas for a 3D version like the ones on Windows I was expecting sales to double. :D

And you really have to pay attention to what people want, so sure, I can dredge up the code to MJS1 and make a new version for a week for these guys who tell me in no uncertain terms where I can stick my OpenGL graphics. :D

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Saturday, June 26 2004 @ 08:34 AM PDT