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Mac OS X  |  Games  |  Action / FPS  |  Blizzard Diablo II  |  Try Windowed Mode

Blizzard Diablo II

Blizzard Diablo II

real time action role playing game

Version:  1.12a

   [ Views: 951 ]

Try Windowed Mode

Feedback Type:  Usage Tip

Contributed by: whoamyou Sunday, July 13 2003 @ 09:33 AM PDT

Product Platform:

Used Product For: Six Months

Recommend Product: YES

I too have had problems running Diablo II making me turn to my Windows box for some satisfaction. I have a DP G4 450 with 512 MB of RAM and upgraded to a GeForce2 MX Apple card and I still get jerkyness.
However, one day I want to get some equipment from one character on my Mac to one on my Windows box so I fired up both games and put my Mac in windowed mode (Command-M) and the jerkyness disappered!
For some strange reason OpenGL seems to work better that way instaed of full screen. So strange.
But at the same time, that's OK since I have an LCD monitor and I don't get the blurriness of running a smaller resolution on a fixed res monitor. And I get quicker access to iTunes and my IM apps! :)   

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Comments

1 comments |

Window Mode *is* Software Mode - JohnMHammer

"[I] fired up both games and put my Mac in windowed mode (Command-M) and the jerkyness disappered! For some strange reason OpenGL seems to work better that way instaed of full screen. So strange."

When you put the game into Window Mode using (Command-M), the game is no longer using OpenGL graphics - it's using the software renderer. Not only is OpenGL not the greatest for Diablo II because it has never been properly optimized for that mode (Glide is best, followed by Rave as a distant second, then OpenGL), but OpenGL isn't really mature under Mac OS X, PLUS NVidea cards, such as your GeForce2MX, have special problems with Diablo II which make them much worse than otherwise-comparable ATI cards. Try running the game in full-screen mode but with the graphics in Software Mode and you should have quite decent performance, pretty much identical to the performance you have in Window Mode.

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Wednesday, July 16 2003 @ 11:31 AM PDT