same thread keeps crashing, thread 3, this is the full text of thread 3 from my most recent crash log... perhaps a fix could be found.. right now, i'm feeling very ripped off...
it crashes every time i try to go past a certian point in the mines... i can see a line in the textures, and when i cross that line with any character, the game crashes and writes the following text to the crash log(it writes more, but this is the only thread that crashed, so this is all that is relevant.)
Thread 3 Crashed:
#0 0x00a79640 in FatalCb__9ReportSysFPCQ29ReportSys7ContextPQ29ReportSys12Callb
#1 0x00a1219c in thunk__127CBFunctionTranslator2<PCQ29ReportSys7Context,PQ29Rep
#2 0x00a78e68 in ReportSys::CallbackSink::OnEndReport( (ReportSys::Context const *))
#3 0x00a7c46c in ReportSys::Sink::OnEndReport( (ReportSys::Context const *))
#4 0x00a77cd4 in ReportSys::Context::EndReport( (void))
#5 0x00a404d8 in ReportSys::AutoReport::_dt( (void))
#6 0x00ad5a88 in FileSys::CompressedReader::Read( (void *, int, int *))
#7 0x00ad5460 in 0xad5460
#8 0x00aa9898 in FileSys::DiyFileMap::PrepMemory( (int, int))
#9 0x00aaa0e0 in FileSys::DiyFileMap::Create( (FileSys::DiyFileMap::eOptions))
#10 0x00ace7dc in Init__Q37FileSys11TankFileMgr7ResViewFQ37FileSys11TankFileMgr8
#11 0x00acf410 in OpenDirect__Q27FileSys11TankFileMgrFPCQ34Tank8RawIndex9FileEnt
#12 0x00ad2758 in Open__Q27FileSys11TankFileMgrFQ27FileSys8IndexPtrQ27FileSys6eU
#13 0x00ab4ea8 in FileSys::MasterFileMgr::OpenDirect( (unsigned int, char const *, FileSys::IndexPtr))
#14 0x00ab50d8 in OpenHelp__Q27FileSys13MasterFileMgrFQ37FileSys13MasterFileMgr1
#15 0x00ab82fc in FileSys::MasterFileMgr::Open( (char const *, FileSys::eUsage))
#16 0x002555dc in FileSys::FileHandle::Open( (char const *, FileSys::eUsage))
#17 0x00b7578c in RapiImageReader::CreateReader(char const *, bool, bool)
#18 0x00b8327c in RestoreSurface__11RapiSurfaceFP56gpbstring<c,Q23std14char_trai
#19 0x00b59cd0 in Rapi::LoadSurface(unsigned int)
#20 0x00b8557c in RapiTexture::Load(void)
#21 0x00b5bd8c in Rapi::LoadTexture(unsigned int)
#22 0x0081c5ec in WorldLoader::OnCommitLoadOrder(void *)
#23 0x00bd7114 in siege::LoadMgr::CommitOrder( (siege::LoadMgr::LoadOrder &, bool))
#24 0x00bd6d98 in siege::LoadMgr::ProcessSomeRequests( (void))
#25 0x00bd9ca4 in siege::LoadMgrThread::Execute( (void))
#26 0x00a5408c in kerneltool::Thread::ThreadProc( (void))
#27 0x00a54194 in kerneltool::Thread::StaticThreadProc( (void *))
#28 0x00233170 in CWin32Thread::Run(void)
#29 0x00247344 in LThread::DoEntry(void *)
#30 0x9023b180 in CooperativeThread
#31 0x90020d28 in _pthread_body
Dungeon Siege
action fantasy role playing game
Version: 1.2
more bugginess....in the mines
Feedback Type: Troubleshooting Report
Contributed by: freezer Friday, May 23 2003 @ 09:48 PM PDT
Product Platform: MacOSX
Used Product For: One Week
Recommend Product: NO
System Info:
Comments
No user comments.