Clan Lord - 624Massively multiplayer online fantasy RPG. |
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| Overall Rating: | Not rated (0.0) | Features: | Not rated (0.0) | Support: | Not rated (0.0) |
| Ease of Use: | Not rated (0.0) | Quality / Stability: | Not rated (0.0) | Price: | Not rated (0.0) |
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- Version: 579, 9/12/2009 04:09AM PST
(1 of 1 users found this comment useful)
noivad20
Tried it again.. - Version: 563, 9/13/2008 10:26PM PST
A. Nony Mouse
The only fantasy world worth mentioning here is the one where some people actually believe they're playing a real MMO in the new millennia by paying to play this thing. Delta, help me give you a better rating. I don't hate you- but this is outright insulting.
Let's be fair - Clan Lord isn't for everybody - Version: 554, 7/19/2008 07:18PM PST
(0 of 1 users found this comment useful)
Michael_Miller_800
You decide... - Version: 536, 3/8/2008 04:05AM PST
(6 of 10 users found this comment useful)
stamTake the latest (and only) offering from "Ekinney1" below. Any one who has played WoW will be mystified by this long and eloquent post extolling the virtues of Clan Lord over WoW. How any one can postulate:
1) That 3 users sharing a dial up is essential
2) that elements of WoW were taken out of Clan Lord (!!)
3) that the minuscule player base of Clan Lord is actually a good thing
4) that the small number of classes is a good thing
5) that the "lo tech" graphics of CL are better than the "jagged polygons" of WoW
is simply beyond belief. And 5-stars for every aspect of the software?
All this from Ekinney1, who created his/her account the day before posting and has contributed nothing since.
Is this the developer pushing up the 5-Star rating? You decide.
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- You decide... (3 replies)
New Features - you just have to look for them 



- Version: 508, 9/8/2007 09:55AM PST
(3 of 6 users found this comment useful)
ekinney1Now I am back to Clan Lord and even though at first glance they don't seem to be in the same class (no camera movement, simple graphics, not bad, but simple, no cinematics when you first start, etc) but I'm one of those people who liked the Warcraft II graphics better than WC III's 3D look.
Three things I like better about Clan Lord are:
1) Low tech, low bandwidth - you can play this on an older iMac (OS X) or PC and it plays just fine. Dial-up with 3 players sharing a single dial-up connection still plays great. I have faster computers of course but it's nice that Clan Lord doesn't exclude players without the latest technology.
2) When WoW started I saw many elements of that seemed to be taken stright out of Clan Lord, which is good, games keep building on each other and getting better. But I really like Clan Lord's implementation of communication better. messages appear on the screen in a way that it is easier to see who is saying what and for messages from players off screen or completely out of the area there are associated visual or audio cues that make it easy to follow.
3) A smaller player base. There are enough players to actually team up with others and make friends, but there are not so many thta no one cares who you are. This is a co-operative game, and the players may have competing groups trying to push the frontiers of the known mapped lands, but generally everyone is welcome and appreciated.
I have seen other reviewers say there are only 3 classes, sorta true, but I should point out that there are some sub-classes now (Ranger and Champion). because I took a long break, Im new again, so there may be other sub-classes I am missing because I don't know about them. To train a sub class you have to find the trainer, and they are usually moderately hard to get to; you won't find them sitting around the main town (Puddleby).
It's hard to reveiw Clan lord on it's own merits, I find it easier to compare to other MMRPG, so here is another comparison - in WoW after an update anything new is mapped and discovered within a few hours. In Clan Lord there is still uncharted territory and there are continual effiorts ongoing to make it past some particularly difficult places, while every once in a while someone discovers some secret passage that has been practically right under our noses all along. Exploration and discovery really appeal to me in a game, and so I enjoy this aspect of Clan Lord a lot.
Gripes: If I could change some things about Clan Lord I wish there were ways to carry more items (you can carry 32, plus some items fit into smaller bags so you can actually carry more) and I wish there were more quests.
For those of you who expect me to list the graphics among my gripes, sorry all you 3D camera-angling polygon junkies, I like the graphics better the way they are. A nice hand drawn image appeals to me more than the jagged angles that are inherent in 3D games.
There are a lot of Clan Lord fan sites, check them out, and you can play a demo character for free (but when you log off you lose whatever you have gotten), so it's easy to give it a try.
Clan Lord isn't for everyone, but it does have the depth to hold a more thoughtful gamer's interest for years.
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Still disappointing 



- Version: 505, 8/3/2007 06:21PM PST
(2 of 2 users found this comment useful)
huginnFighters and healers are playable, but any interesting areas absolutely require months of group activity for advancement. Initially, you will spend a great deal of time killing rats in town, perhaps after a month of play you might get to see a few outside areas while soloing. If you intend on soloing as your game style of choice, don't even bother as you'll be insanely bored being restricted to areas quite close to town (and there's only one main town). Add to that a monthly fee - on top of a basic fee to start up - and volunteer GMs who develop what they feel like (and incredibly slowly), and it's not worth your time.
That said, the base community (only about 15-25 players now) is usually quite friendly and willing to help (although they do get character XP bonuses for helping new players). It's really a dying game that saw its prime long ago, with a base community of true die-hards. They love the game because developers focus on high-level abilities and high level group-required areas (which you'll never have or see as a new player, until you've spent a few years of playtime building up experience - or get one of the old players teams to drag you around).
Not what you thought, eh? - Version: 4.96, 5/31/2007 08:25PM PST
(7 of 10 users found this comment useful)
A Nony Mouse"Instant serial number and two months of play for only $24.95."
Then rub rock salt and lemon juice in your eyes whilst peeling off the skin around your nipples with rusty pliers for a real treat!
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Just wait - Version: 4.93, 5/13/2007 05:37PM PST
(2 of 3 users found this comment useful)
Michael_Miller_800
Wait... You guys *charge* for this? 



- Version: 4.78, 1/25/2007 12:58AM PST
(1 of 1 users found this comment useful)
taloncomics
First off, Clan Lord dropped its monthly fee in January of 2009. All you have to do now if pay the $15 for an account and you get one character slot. $10 gets you another slot. So, it's cheaper and longer lasting than most games for play value.
Yes you do have to invest a lot of time in order to get powerful at this game. It's not a game you can play the hell out of in one month and get to the top, or even in six months. But getting to the top isn't what the game's about. (Though you could certainly play that way, and in a few years be among the top players if you're willing to dedicate time to it.) Note: there's no level cap. That's why it takes so long to rise to the top. You're competing with people that have played many years to get where they are.
The game is really about having fun at where you are, and having fun with other people.
That's why, if you're only in it to "beat" the game you'll be sorely disappointed. Clan Lord was built with longevity in mind.
A lot of the content unfolds (meaning you're able to tackle without falling {dying} all the time) after the first 6 months to a year depending on how well you play, how you train your character and how good your mouse clicking skills are.
And a lot of things past the third circle you can't do alone. This is meant to be a multiplayer dungeon, not a dungeon game where you occasionally bump into other people grinding areas. This makes you actually have to form relationships with people, and get to know them and their characters very well.
This some people see as a weakness that you can't solo the game, but really if you are just there to solo why even play a MORPG? CL accomplishes what most other games can only dream of: building an actual online community, that self regulates itself for the most part.
Clan Lords graphics are sorely outdated: this is true. But it's not about flashy effects either. It's about solid gameplay. The combat system is fluid and dynamic. You only have to gesture to attack, not press a button. Also, facing and positions matter. This is a big difference from games like WoW where you don't have to tdo anything but smash buttons. It lends itself to tons of strategy and tactics you just don't get in other MORPGs.
Training isn't on rails either... you can train different skills and have completely different characters of the same class. Unlike other games where characters start different and end up all the same, CL's characters actually can grow more diverse. Since there's no level cap you character just grows and grows more and more unique.
This game does have shortcomings, but they're certainly not enough to tell anyone to steer clear of it. If you have fun playing it that's all that matters, and clan lord can be as fun as any game out there, even after many years of play because when you introduce true human interaction, and make it a cornerstone of a game, things never get old. If they do, just take a break and come back when you want. There's a good chance CL will still be there whenever you wish to come back.
As far as all games I've played, none have stood the test of time this game has. That's why I give it 5 stars. 3 for features because they could always make it better, but it;s pretty good as is. Playability? Easily 5 stars. Graphics and sound: well they're severely lacking, not the worst but they are quite dated: 2. Stability? I can count on one hand how many times CL crashes in a 3 years: 5.
Great game, great community.