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Mac OS X  |  Games  |  Arcade  |  Open Fire

Open Fire

Open Fire - 1.0.2

military-themed shooter game

All Time: (4.0)
Version 1.0.2: (4.0)
Selected Version: 1.0.2
Release Date: 2006-05-30
License: Freeware
Downloads (version 1.0.2): 1,216
Downloads (all versions): 179

Information Related to Version:

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Product Description:

What is there for a lone man in a tower, armed only with his trusty rocket launcher, unlimited ammo, and cunning wits, to do with an endless stream of lemming-like tanks and army jeeps? Blow them up for fun, perhaps?! Featuring seamless, integrated real-time global online scoring, a holy-crap-that-was-a-big-explosion-o-meter, and awesome arcade gameplay backed by the incredibly realistic Ageia physics engine, Open Fire shoves you in the shoes of a lone operative armed to the teeth with explosive rocket rounds.

What's new in this version:

  • Fixed crash.
  • Fixed another high score bug.

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS X 10.4 PPC
  • Mac OS X 10.3.9

Additional Requirements:

  • Mac OS X 10.3.9 or later

Screenshots:

Open Fire

Download Links:

Download Links:

Your Installed Versions:


 

Feedback Summary:

Version 1.0.2:
Overall Rating: (4.0) Features: (3.0) Support: (2.0)
Ease of Use: (3.0) Quality / Stability: (4.0) Price: (5.0)
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Open Fire CommentarySweet, but a few recommendations - Version: 1.0.3, 7/5/2007 02:48PM PST

Samsquatch
I think that there should be infantry marching along with jeeds and stuff, and I also think there should be another type of gun. I mean a machine gun. That would make this even better!!!
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Open Fire CommentaryPlease stop the music! - Version: 1.0.3, 9/26/2006 11:39PM PST

Nostromo1965
Please add a preference to turn the music OFF. I know I can just mute the sound of the Mac, but then I won't hear alerts from other applications.
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Open Fire ReviewGood, but... - Version: 1.0.2, 5/31/2006 01:46AM PST

RockMSockM9NY
I've been playing this game since it's appeared on VT, and I have the sore mouse hand to prove it... lol However, even though the game looks fantastic, and can be fun at times, I have some issues/suggestions:

1) The developer advertises the fact that the "explosion meter" has an effect on the points scored. While I can't exactly DISPROVE this (since I'm paying attention to targets--not the meter), any effect it DOES have is extremely minimal. Suggestions: increase the benefits of the meter AND create some sort of visual, readable feedback showing the exact level of the multiplier/bonus the player is receiving, etc. Right now, it seems almost pointless.

2) I'm a bit confused as to why the developer chose to allow vehicles to destroy THEMSELVES via "bumping into each other." While it might be "realistic," it causes more frustration than anything else. The vast majority of video games that follow this model (one shooter, many enemies), DO NOT include this, and for good reasons. The added confusion caused by requiring the player to AVOID shooting vehicles headed towards each other is not challenging or enjoyable--it's simply frustrating and marrs an otherwise fun experience.

3) I realize this changes the dynamic of the game, but the rate at which the player can fire can be annoyingly slow. Yes, I know this is part of the challenge, but there might be more of a "WOW" factor if the rate was increased/there could be several more shots on the screen at once. Again, this would obviously alter the game, but you get my point.

On a side note, I realize the game has recently fixed several high score bugs, but now that it's been fixed, I'm finding scores above 40,000 rather unattainable. And please, no wisecracks about "well, you're just not good," etc.. I'm no newbie to trajectory-based video games. I'm just wondering if I'm missing something, etc.--or if there's another high score glitch that's being worked out (like the one that allowed scores over 200,000 yesterday)

On a positive note, the game does look great, and I really love the rain effects. I think that, with some improvements (not necessarily MY improvements), "Open Fire" could be one heck of a time waster. And how can you beat the price?

Keep up the good work!
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