On each stage you play one or pair of little dragons against enemies. These dragons can blow bubbles to catch enemies inside. After that you should jump on bubble with an enemy trapped inside and pop them! To incrase your score you should pick up items: fruits,vegetables, diamonds, jewels etc. You can also pick up some items to make your journey easy. This items are called "bonuses". They appear on stages after some events. Some of them increase speed, range of bubbles' firing, others give you a chance to get more score points or extra lives. On some stages you can pop special bubbles that appear from holes in the top or/and bottom of stage. These special bubbles will help you to destroy monsters in different ways. Your goal is to defeat the Mad Sorcerer (first episode - stage with 1 on 100) and the Ghost (second episode - stage with 101 on 200). The Mad Sorcerer is located on 100th level. The Ghost is located on 200th level.
What's new in this version:
Mac Edition is released.
Operating System Requirements:
This product is designed to run on the following operating systems:
I was a big bub/bob fan back in the day so I am always glad to see another knock off. This one is a nice addition to the range of options, but it has some troubles. Some of them are simply lack of absolute faithfulness to the original, and are therefore excusable (i.e different theme music, crystals from water streams flying around the screen instead of dropping straight down from above.)
There are some other glitches that make it difficult to play.
1. Foremost, you have to hold down the jump button to get a full jump. Due to the slow action (more below) that means a one-second depress to jump up one level. This must be adjusted. The original had two types of jump - a brief tap would make bub hop, a full press made him fully jump. I like that this function is being restored, but needs tweaking.
2. It is too difficult to jump off of your own bubbles along the wall.
3. It is possible (at least on level 6) to jump over the side wall and fall down along the left side of the screen - off-screen! I couldn't see bub, but I was still hearing him and my bubble attempts brought little "10"'s floating onto the screen. The white ghost couldn't get me though, so I had to quit the game - there was no way for me to die or clear the level!
4. No multi-bubble multiplier - ok, I guess this is not a playability issue, but it is a big one. When there are 4 meanies, I should get 4 thousand points (500*2*2*2) for popping them en masse, not 40 (10*4)
5. This is excutiangly slow on my pismo powerbook 499. I haven't tried it on the dual 1.8 yet.
So what do I like:
1. You can do that trick where you position yourself just to the side of a falling meanie then blow and burst a bubble around him without moving. This is very important, and Bub and Bob (mcsebi.com) gets it wrong.
2. Saving game state via repeatable password instead of just "saving" the game. I haven't played far enough (due to usability issues) to actually use this feature, but if it works as it should, I like it!
3. 14.95 is a fair price once this gets worked out.
3. Scores floating up and to the right instead of just sitting still. This attention to detail leaves me hopeful that the other bugs will be worked out.
There are some other glitches that make it difficult to play.
1. Foremost, you have to hold down the jump button to get a full jump. Due to the slow action (more below) that means a one-second depress to jump up one level. This must be adjusted. The original had two types of jump - a brief tap would make bub hop, a full press made him fully jump. I like that this function is being restored, but needs tweaking.
2. It is too difficult to jump off of your own bubbles along the wall.
3. It is possible (at least on level 6) to jump over the side wall and fall down along the left side of the screen - off-screen! I couldn't see bub, but I was still hearing him and my bubble attempts brought little "10"'s floating onto the screen. The white ghost couldn't get me though, so I had to quit the game - there was no way for me to die or clear the level!
4. No multi-bubble multiplier - ok, I guess this is not a playability issue, but it is a big one. When there are 4 meanies, I should get 4 thousand points (500*2*2*2) for popping them en masse, not 40 (10*4)
5. This is excutiangly slow on my pismo powerbook 499. I haven't tried it on the dual 1.8 yet.
So what do I like:
1. You can do that trick where you position yourself just to the side of a falling meanie then blow and burst a bubble around him without moving. This is very important, and Bub and Bob (mcsebi.com) gets it wrong.
2. Saving game state via repeatable password instead of just "saving" the game. I haven't played far enough (due to usability issues) to actually use this feature, but if it works as it should, I like it!
3. 14.95 is a fair price once this gets worked out.
3. Scores floating up and to the right instead of just sitting still. This attention to detail leaves me hopeful that the other bugs will be worked out.