BreakQuest - 1.0brick-breaking game with realistic physics & 100 levels |
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Feedback Summary:
| Version 1.0: | |||||
| Overall Rating: | Features: | Support: | |||
| Ease of Use: | Quality / Stability: | Price: | |||
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Featured Reviews
Very nice 



- Version: 1.0.3, 7/31/2005 06:23PM PST
dsheehy
Well done. I've been waiting for such a good version of Arkanoid. I love the way the physics work in this - altering the properties of the barrier, the shape of the ball and so forth. However, it is quite graphically intensive, but it does run fast enough on my iBook, and of course the G5. A goos option for the developers might be to give an option for an "ultra lean" mode, where the graphics are stripped right back to the basics. This would enable the game to run on even older hardware, and have a greater audience, or to allow those with more modern systems to get the most responsiveness.
I always liked playing Arkanoid with actual rotary paddles on my Commodore 64. I don't like playing with a mouse so much. So, I may build my own paddle just for this game. Of course, if anyone knows any off-the-shelf rotary paddles that are good value, I could just buy one.
Kudos also for the developers having a cheesy backstory told in cartoon panels. However, I do miss the cheesy space-based Arkanoid backstory, and that giant-Aztec-sculpture-head thingy that ate space ships (and spewed rocks, if I remember some of the levels correctly).
I mean, a game is just not the same if it doesn't incorporate a cheesy giant-Aztec-sculpture-head.
Same mouse issues as previous posters - Version: 1.0.1, 7/9/2005 04:08PM PST
JWallyR
Keep working on it, I really liked the way this looked!
Most Recent Replies: View All 1 Replies
- Same mouse issues as previous posters
About the only boring thing about this game is the long start-up process; also, I'm looking forward to a selection of window sizes, rather than the single small one I'm stuck with if I want to play in that mode.