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Mac OS X  |  Games  |  Action / FPS  |  Excalibur: Morgana's Revenge

Excalibur: Morgana's Revenge

Excalibur: Morgana's Revenge - 3.0b7

EMR Marathon AlephOne total conversion scenario

All Time: (5.0)
Version 3.0b7: (5.0)
Selected Version: 3.0b7
Release Date: 2005-02-09
License: Beta
Downloads (version 3.0b7): 1,947
Downloads (all versions): 19,155

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Product Description:

EMR is a very ambitious total conversion of Marathon Infinity, and bringing EMR to OS X is great news for EMR fans all over. It is based upon the open source Aleph One engine, so everything you need to play EMR for OS X is available for download. See each original level of EMR rendered beautifully with Aleph One's OpenGL support. Battle Morgana's minions across time and space, wielding weapons and encountering characters native to different time periods. Internationally acclaimed for its talented pool of level designers, artists, musicians, and physics designers, the Marathon Map Makers Guild has transformed the original Marathon into a spectacular magical new world of legend, mystery, intrigue and challenge.

What's new in this version:

  • New application icon
  • Updated to Nov 2004 build of Aleph One (supports Fog)
  • Texture script 2.0
  • EMR script v1.8
  • Physics model renamed to "Magic"
  • Revised music tracks (see Music Table in the Music folder)
  • Animated four ship panel textures
  • Incorporated updated texture w2b44
  • MML and physics changes to alter Shadow sorcerer from gray to translucent
  • Fixed terminals that used the Journal graphics (no longer truncates text)
  • Cheat codes now supported
  • Improved a lot of textures, such as stone walls, rock walls, etc.
  • Actinium capitalized in all terms
  • Fixed opacity on liquids
  • Smoothed hightech in hand graphic
  • Went through all levels and adjusted switch textures to match new ones
  • Updated Graphics: candle, trees and plants
  • Made AOL disk and pencil smaller
  • Added insertion switch to future set
  • Fixed W3B45 window mask
  • Application now shows EMR when running
  • Custom EMR menu lists and Oath of Knighthood text now installed
  • Replaced W1B50 with book shelf for Camelot
  • Added two texture slots to Camelot set for custom use with MML scripting
  • Fixed forest transparency in Camelot set
  • Added new Avalon map "World of Hazelle"
  • Added new Starbase Merlin map "Where Did All My Weapons Go?"
  • Oh #$@(#*$##(~!: Changed first pod to require you to read first terminal
  • A River Runs Through It: Added 3rd rock switch for cave-in
  • When It Rains: Replaced platform triggers with rock switches
  • Unnatural Selection: Added two rock switches in lava puzzle area
  • Raptors Come Home: Added fog
  • No Time For Coffee: Can now explore main corridor before activating GATs
  • Shores of Camelot: Add O2 recharger in first pod, Shadow sorcerers now transparent
  • Life for Sword: Added O2 powerup in secret alter, Magus no longer immune to everything
  • Bread Crumbs: Decreased piranha from 3 to 2
  • Betrayal: Extended throne room so that platform doesn't intersect with top level, Shadow sorcerers now transparent
  • Knightmare: Fixed bouncing walls, creature regeneration no longer random
  • For the Love of Mother: Updated final terms, created grail dungeon, and focused exit around Holy Grail, Shadow sorcerers now transparent
  • HQ Storm: Added save buffer in start tube, and no longer disables the recharger in the pod
  • Down Under: On exit roof you can not reenter elevator to get to recharger
  • Noah's Ark: Fixed some terms and textures; added transition terminals to World of Hazelle map
  • Slime Raider II: Fixed a missing texture, broke up pillar into 4 polys to encourage sniper fire, made pillar windows transparent, fixed insertion switches, made 1x and 2x powerups regenerate
  • The Keep: Fixed missing texture on left bridge
  • Anahl Nathraq: Two landscapes, space and cityscape, lasers no longer shoot Morgana or Mauvair, Siniestra re-textured, added doors and windows to buildings
  • El Fin: No longer required to visit holodecks
  • Epilogue: Adjust sounds

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS X 10.3
  • Mac OS X 10.2

Additional Requirements:

  • Mac OS X 10.2 or higher

Screenshots:

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Feedback Summary:

Version 3.0b7:
Overall Rating: (5.0) Features: (3.5) Support: (5.0)
Ease of Use: (5.0) Quality / Stability: (4.5) Price: (5.0)
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Excalibur: Morgana's Revenge ReviewI just have to say... - Version: 3.0.1, 7/1/2007 09:01PM PST

nimloth2
I just have to say that the wait has been worth it! EMR 3.0 rocks! I'm only
half way through and am trying not to play too fast because I don't want it
to end. Everything is so much better than when I first played EMR years ago,
I love the fog, textures, creatures, everything! What more can I say but thankyou
:-).
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Excalibur: Morgana's Revenge ReviewYou made it! - Version: 3.0, 6/16/2007 12:13PM PST

(2 of 2 users found this comment useful)

adobe5
I just finished the solo levels, and the only word I can say is "wow"!

I must confess I never thought an open source project based on marathon would reach a quality level comparable to the original three ones that I absolutely love... but you made it! A compelling story with enough twists and worth reading terminals with influence inside the game; a wery well designed, neither too short nor too long, beautiful levels with aleph one-specific features that made me blink, astounded; nice graphics and textures; more weapons than I can remember in any FPS that I've played; hours and hours of fun and almost addiction...

So, in a word, wow!

Cheers,
Miguel Santander
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Excalibur: Morgana's Revenge Developer NoteLe Mort level fix - Version: 3.0, 5/29/2007 11:46AM PST

(2 of 2 users found this comment useful)

xVersion
There is a problem in the Le Mort level. If you do not explore both nests, and enter Kronos, you will not be able to exit the level. There is a new Quest map file available that fixes this. You only need this new map file if you get stuck in Le Mort.

http://downloads.sourceforge.net/emr3/Quest0529.zip

Replace your current Quest file with this one. The bug has been fixed, and there is also now Lua code that will teleport you out of that room no matter what. After replacing your Quest file, do the following:

1. Restore from your saved game.
2. Re-save the game.
3. Quit and restore from your new saved game.
4. Jump on the teleporter, and you should go to the next level.
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