PicTiles - 1.1.2tetris-like game; aim is to fill in pictures |
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Feedback Summary:
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| Overall Rating: | Not rated (0.0) | Features: | Not rated (0.0) | Support: | Not rated (0.0) |
| Ease of Use: | Not rated (0.0) | Quality / Stability: | Not rated (0.0) | Price: | Not rated (0.0) |
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All Feedback: 1 - 2 of 2
Not a bug - Version: 1.0.6r1, 6/1/2004 10:12AM PST
CharcoalDesign
The blocks definitely do not move two squares at a time, however the key repeat rate is quite high, I will consider adjusting it in a future versions as others have also struggled with this.
As for the blocks falling through, I am afraid you have not understood the game mechanics. Blocks do not land on the silhouette, they land on the ground. if you wish to build on parts of the picture which overhang, you must balance your block on a neighbouring shape and build across-ways.
PicTiles - Version: 1.0.6r1, 6/1/2004 08:14AM PST
(0 of 1 users found this comment useful)
patriciaplaceway1_dotmac
Bug Report:
Left and right controls sometimes move the tile 2 squares instead of 1. This necessitates fishtailing to get the tile into the right place.
Long blue tile, used vertically, will not stay on either side of the Beach Ball, but instead drops out.
Patricia Placeway <pplaceway@iwaynet.net)
Left and right controls sometimes move the tile 2 squares instead of 1. This necessitates fishtailing to get the tile into the right place.
Long blue tile, used vertically, will not stay on either side of the Beach Ball, but instead drops out.
Patricia Placeway <pplaceway@iwaynet.net)