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Mac OS X  |  Games  |  Strategy / RPG  |  Battle For Wesnoth

Battle For Wesnoth

Battle For Wesnoth - 0.6.99

SDL turn based fantasy strategy game

All Time: (4.4)
Version 0.6.99: (5.0)
Selected Version: 0.6.99
Release Date: 2004-02-06
License: Freeware
Downloads (version 0.6.99): 931
Downloads (all versions): 74,679

Information Related to Version:

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Product Description:

This is a fantasy focussed turn-based strategy game with units carrying over and gaining experience between scenarios. Both single player campaigns and multiplayer games are supported. This game is currently being actively developed, but is already at in a playable state.

What's new in this version:

  • made it possible to recruit on any keep tile, not just a starting keeps
  • data compression for network games
  • tutorial objectives added
  • new units:
  • Outlaw
  • AI improvements
  • retreating, re-grouping
  • attack selection improvements
  • grouping improvements
  • defending leader
  • fixed leader abandoning keep when it was not safe
  • fixed AI leaving units idle when it has a large number of units
  • updated translations:
  • french
  • improved castle placement on random maps
  • missile images issues fixed for 'Arch Mage', Ghost, 'Sea Hag' and Wraith
  • fixed healing units that had full hitpoints (#7574)
  • attempt to fix bug with energy bars not displaying properly on OSX
  • nightstalk ability added
  • added turn-to-stone special weapon ability
  • invisible units are now revealed when enemy comes adjacent to them
  • poisoned units are shown with a green hue
  • updated MANUAL
  • new units:
  • Thug
  • Poacher
  • increased resistance values for all Dwarvish units
  • increased cost of 'Dwarvish Fighter' to 17
  • reduced 'Dwarvish Lord' movement to 4
  • skirmish ability given to Fencer and Duelist
  • scenario balancing for 'Heir to the Throne' campaign:
  • Home of the North Elves
  • minimap scrolling
  • new music added
  • theme updated:
  • new menus
  • added menu buttons to top left of screen
  • slider updated
  • new buttons
  • status icons in unit information panel
  • Multiplayer improvements:
  • Loyalists can recruit Horseman
  • Rebels can recruit Dwarves
  • wesnothd.6 manual updated
  • credits, people ordered by role
  • tweaked look of tooltips
  • made it so the icon for the paladin's sword is used when the paladin attack
  • added Dwarvish Steelclad attack frame
  • escape save game filenames to allow special characters on them
  • attempt to fix STL-related compile error on Slackware
  • added find_visible_unit, to find a visible_unit by location in a unit_map
  • initial implementation of developer documentation (doxygen)
  • refactored some AI code
  • extended tutorial
  • two new music tracks
  • new user-interface
  • support for themes
  • enhanced support for resolutions below 1024x768 (e.g. 800x600)
  • very simple chatting is now possible in-game (mouse right-click menu -> speak)
  • new time of day images, attack icons, new buttons, checkboxes, panel has been split to top and right-side panel...
  • medium difficulty level is used by default when starting new campaign
  • snapshot saving, faster loading if you skip replay
  • more unit graphics, animations and sounds
  • healers can heal allies.
  • undeads can not be drained anymore
  • new units:
  • Shadow
  • dart damage type changed from pierce to blade, this affects 'Orcish Assassin' and 'Orcish Slayer'
  • fixed description for 'Wolf Rider'
  • changed 'Evil Necromancer' advanceto 'Lich'
  • Mage stats changed: hitpoints increased to 24, ranged attack does now 6-3 (magic), 60 experience needed to advance
  • reduced movement for Arch Mage and Great Mage to 4
  • Dwarvish Lord changes: renamed 'tomahawk' to 'hatchet', removed leadership, increased resistance against blade, piercing and impact
  • Necromancer changed to 'human' (movement_type is now 'smallfoot'), experience needed to advance increased to 80
  • Lich experience needed to advance increased to 250.
  • 'Ancient Lich' Melee damage decreased to 8-4
  • free units don't get traits anymore, however they are free in future scenarios
  • new scenarios for 'Heir to the Throne' campaign:
  • North Elves
  • scenario balancing for 'Heir to the Throne' campaign:
  • Hasty Alliance
  • Sceptre of Fire
  • A Choice Must Be Made
  • new scenarios for 'The Dark Hordes' campaign:
  • Mages and Elves
  • scenario balancing for 'Dark Hordes' campaign:
  • Brother Against Brother
  • The Skull of Agarash
  • units will stop moving when they see new units (shroud/fow)
  • moves that do not reveal shroud/fow are undoable
  • when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" villages of other players
  • 'show team colours' now uses colored circles to identify units sides
  • added 'show team colours' option to preferences dialog
  • added some explanatory tooltips for some unit attributes on sidebar
  • added in flag to show whose turn it currently is
  • added end turn confirmation when units can still move (requires editing preferences-file - see WesnothPreferences on http://wiki.wesnoth.org for more information)
  • added 'unit list' to context menu
  • restored 'save game' in the context menu (#7172)
  • multiplayer improvements:
  • enhanced multiplayer game setup
  • random maps
  • made basic messaging possible using 'Speak' from main menu
  • 'delayed map sharing' between allies
  • when player quits or gets disconnected from multiplayer game, game creator chooses to replace them with ai/local player or abort
  • loaded games should now start properly and with right settings
  • there are now flags (and colors) for 10 teams
  • minimap shows FoW and units.
  • configurable wesnothd port see 'wesnothd --help'
  • client support for non-standard server ports, syntax: server.address.here:port
  • AI improvements
  • leader seeks for healing as long as his keep is safe
  • leader captures nearby villages in some situations
  • leader requests help when attacked
  • attack is chosen more effectively
  • movement algorithm changes
  • restructured AI code
  • man-page for wesnoth_editor
  • new translations:
  • swedish
  • updated translations:
  • danish
  • dutch
  • french
  • spanish
  • internationalization string fixes
  • made make_translation and merge_translations compile
  • fixed "Computer vs Computer" not in string_table (#7295)
  • improved speed of reading cfg-files
  • units in water tiles are displayed partially submerged
  • added support for height adjustment of units
  • added snowed hills and forest - H and F
  • default selection for weapons when attacking
  • all event tags are now handled in the order in which they appear
  • teleport event
  • added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
  • allowed items to set status flags on units
  • tweaked unit cfg-files for "weapon namespace uniformity" - needed for attack icons
  • implemented new 'team_name' tag to show alliances to replace 'enemy' tag
  • adjusted the way in which images are blitted
  • implemented new widget system with sample: textbox
  • borders of game field show dummy terrain instead of black areas
  • made images use proper transparency, instead of using black as transperant colour
  • pressing space really ends turn for a unit (#7311)
  • menu arrows are disabled when we are on top or in the bottom of menu
  • allow scrolling to fogged zones clicking the minimap

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS X 10.3
  • Mac OS X 10.2

Additional Requirements:

  • Mac OS X 10.2 or later
    SDL Libraries: SDL, SDL_net, SDL_ttf, SDL_mixer, SDL_image (version with libraries embedded is, however, currently included)

Screenshots:

Download Links:

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Your Installed Versions:


 

Feedback Summary:

Version 0.6.99:
Overall Rating: (5.0) Features: (4.0) Support: (4.0)
Ease of Use: (4.0) Quality / Stability: (5.0) Price: (5.0)
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Battle For Wesnoth ReviewIt Just Gets Better and Better - Version: 1.6.1, 5/6/2009 05:12PM PST

(1 of 1 users found this comment useful)

Jukilum
I've been playing Battle for Wesnoth on and off for almost a year now and it is more fun every time I play. Each release significantly improves the game, though updating to the latest version almost always requires a full 200+ MB re-download. With this latest release I've been playing almost everyday, and soon convinced my brother to try multiplayer mode with me and it rocks! The game is a little difficult to get the hang of and it rarely gets easier, continuously upping the challenge. Along with all that other greatness of the main game, there is also a large and active fan base that creates new downloadable content on a regular basis.

Oh, and family friendly-wise, a few campaigns have violent artwork in-between battles, there is an occasional mild cursing (as in about once every five hours or so) and of course since it is BATTLE for Wesnoth, you do kill other people and creatures but it isn't very graphic. If the ESRB were to rate it I would predict an E10+ or T.
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Battle For Wesnoth CommentaryFor more sounds ... - Version: 1.6.1, 4/14/2009 06:44PM PST

roro01
Download SysSounds Xtra.
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Battle For Wesnoth ReviewEven better! - Version: 1.6, 4/12/2009 02:12PM PST

Peter Balcon
Although the developers' will continue to strive for further improvements and new features, version 1.6 is a mature product, significantly better than previous versions graphically and in many other areas.
Improvements have been made to the Artificial Intelligence and the stats of many units have been rebalanced for better gameplay. There is a new mainline campaign and there have been worthwhile changes to the map editor. There are also new,original music tracks, and special clips for significant events in the game.
All in all, an even better product. Probably the best free open-source game yet produced, there are many user-contributed scenarios available to load into the basic game, both single-player and multi-player.
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