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Mac OS X  |  Desktop Enhancements  |  Screensavers  |  Plasma

Plasma

Plasma - 10.2

OpenGL screensaver module

All Time: (4.4)
This Version: Not rated (0.0)
Current Version: 10.2
Release Date: 2009-08-28
License: Freeware
Downloads (this version): 1,094
Downloads (all versions): 27,789

Information Related to Version:

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Product Description:

This is a ScreenSaver Module for Mac OS X. It's a port of the Windows OpenGL ScreenSaver made by Terence M. Welsh. All the good things in this ScreenSaver are his.

For best results, you need to run in Millions of colors.

What's new in this version:

Mac OS X 10.6 support.

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS X 10.5 Intel
  • Mac OS X 10.5 PPC
  • Mac OS X 10.4 Intel
  • Mac OS X 10.4 PPC

Screenshots:

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Feedback Summary:

This Version:
Overall Rating: Not rated (0.0) Features: Not rated (0.0) Support: Not rated (0.0)
Ease of Use: Not rated (0.0) Quality / Stability: Not rated (0.0) Price: Not rated (0.0)
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Plasma ReviewThis is a Rocking Screensaver! - Version: 10.1, 2/19/2006 12:45PM PST

Apple Doood
I have an iMac 1.9 Mhz G5 and this screensaver runs very smoothly on it. There are no troubles at all with screen flicker or stalling. I like the options panel and have this baby dialed in. Thanks for porting this to us Mac peeps! Now, would you be so kind as to port the tunnel screensaver (don't know it name) that I always see my PC friends using? Besides G-Force, this is the best abstract multi color screensaver I have downloaded. Thanks again! Great job!!!
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Plasma CommentaryScreenshot? - Version: 10.0.4, 6/15/2005 05:54AM PST

(1 of 6 users found this comment useful)

exi33
A visual thing and no screenshot? Poor.
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Plasma CommentaryNice Start - Version: 10.0.3, 7/4/2003 11:59AM PST

HiRez
This has potential but it's not there yet. For one thing, it flickers constantly, either on an LCD or CRT. I believe this is because you need to sync your redraw times to the vertical interlace interval. I just saw a presenter at WWDC talking about this very thing. There's a way to specify this in OpenGL, but I can't remember what it is at the moment. Also, more adjustments would be nice (custom color sets, etc.).
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