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Mac OS X  |  Web & Software Development  |  Other Developer Tools  |  Cocoa Sprite Kit

Cocoa Sprite Kit

Cocoa Sprite Kit - 1.0b2

Obj-C Sprite/Game deveopment framework

All Time: (5.0)
This Version: (5.0)
Current Version: 1.0b2
Release Date: 2002-05-20
License: Beta
Downloads (this version): 1,089
Downloads (all versions): 1,454

Information Related to Version:

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Product Description:

Built from ground up using Objective-C and Mac OS X's Quartz Compositing Engine, Cocoa Sprite Kit is a framework designed to make powerful 2D graphics applications with ease. Although mainly designed for 2D games, developers are encouraged to find more creative uses.

The Cocoa Sprite Kit(CSK) was inspired by Cocoa, valuing ease of development and rich high level frameworks and functionality. Developers can write Cocoa applications and get features such as transparency, scaling, rotation, and other graphics transformations, collision detection and graphics layering with a minimum of programming effort. CSK is designed for both new and experienced programmers who want to focus on program logic / game-play instead of low level blitters and other graphics problems.

Interested developers are welcome to provide feedback and/or participate as future contributors to the project.

More information, including all source code, sample applications, and preliminary documentation can be found at http://www.sugarcubesoftware.com/csk/

Cocoa Sprite Kit is a fully open source project, released under the Artistic License.

What's new in this version:

  • Improved Screen Saver support (including great new screen saver)
  • Run Time Debugging plugin (CSKInspector) more complete. Just drop it into your app's "PlugIns" folder!
  • Formal Plugin architecture setup
  • Added SKBezierPathSprite
  • More sample code!
  • changed how [SKSprite forceDisplay] works
  • Fixed some missing autoreleases
  • Removed sprites that were rotated are now cleared properly
  • Fixed memory leak problems with layers
  • Fixed bugs in Plumbers sample app
  • Pure class methods now use sharedManager and other class accessors - much more standard and Cocoa-ey. Also, this makes app launching time a bit faster
  • All SK types types have descriptions
  • Removed all new* convenience methods and replaced them with a single new* method in the highest parent class
  • Updated sample apps to reflect improvements in framework
  • Fixed sample app dependancies and framework search paths
  • application entry point is now worldWillStart: instead of start: - which follows the AppKit paradigm better
  • added methods to find frame number
  • sprites can detach from the world after a given time interval
  • Removed the deadpool stuff, as it was somewhat a hack. We found a better solution
  • Added a 'cached sprite' class - an abstract class for non-image sprites

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS X 10.2
  • Mac OS X 10.1

Additional Requirements:

  • Mac OS X 10.1 or higher

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Feedback Summary:

This Version:
Overall Rating: (5.0) Features: Not rated (0.0) Support: Not rated (0.0)
Ease of Use: Not rated (0.0) Quality / Stability: Not rated (0.0) Price: Not rated (0.0)
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Cocoa Sprite Kit Reviewwow, I've been… - Version: 1.0b2, 10/28/2002 03:22PM PST

Koelling
looking to get into cocoa programming and all I've done is one or two online tutorials. This looks easy enough that I could pick it up and use it yet powerful enough to get some great things accomplished. I thought before I'd learn cocoa if I had the time but this makes me feel like I should make time for it :) stars->**********
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