Existing users, log in.  New users, create a free account.  Lost password?

Mac OS X  |  Design / Graphics  |  3D / Animation / Flash  |  CINEMA 4D

CINEMA 4D

CINEMA 4D - 10.5

3D modeling, animation & rendering tool

All Time: (4.6)
Version 10.5: Not rated (0.0)
Selected Version: 10.5
Release Date: 2007-10-01
License: Commercial
Downloads (version 10.5): 7,386
Downloads (all versions): 64,209
Price: $695.00

Information Related to Version:

Broken Link? Newer Version? Tell us!

Product Description:

Turn almost any computer into a 3D animation studio with CINEMA 4D CINEMA 4D's enhanced architecture promises workstation performance on consumer hardware, so you can build your own animation studio with less investment than ever before. Incredibly fast workflow in a fully integrated 3D environment combined with the world's fastest raytracer will help you produce mind-boggling 3D graphics quicker than ever before.

What's new in this version:

Sporting a wealth of new features added to the core CINEMA 4D program, the update also takes in a number of enhancements that have been made to CINEMA 4D's optional modules. Chief among these are new tools for MOCCA and MoGraph, plus major enhancements to HAIR.

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS X 10.4 Intel
  • Mac OS X 10.4 PPC
  • Mac OS X 10.3.9
  • Mac OS X 10.3

Additional Requirements:

  • Mac OS X 10.3 or higher

Screenshots:

Download Links:

Download Links:

Your Installed Versions:


 

Feedback Summary:

Version 10.5:
Overall Rating: Not rated (0.0) Features: Not rated (0.0) Support: Not rated (0.0)
Ease of Use: Not rated (0.0) Quality / Stability: Not rated (0.0) Price: Not rated (0.0)
Add Your Feedback

Key to Types of Feedback:

ReviewsReviews   TroubleshootingTroubleshooting   Usage TipsUsage Tips   Developer NotesDeveloper Notes   CommentaryCommentary   Featured ReviewsFeatured Reviews

CINEMA 4D Troubleshooting Reportpassword required?! - Version: 11.012, 9/30/2008 12:29PM PST

(1 of 2 users found this comment useful)

leadnut
WTF-zip file asks for password!
Post a commentAlert Admin

Most Recent Replies: View All 1 Replies

CINEMA 4D CommentaryStill no better renderer? - Version: 10.5, 11/3/2007 12:17AM PST

(0 of 3 users found this comment useful)

Prebinder
Uh? They still charge you a couple of hundred Dollars for an outdated GI renderer?
Post a commentAlert Admin

CINEMA 4D Reviewv10 rocks! - Version: 10.0, 1/18/2007 06:49AM PST

(2 of 2 users found this comment useful)

justamacuser
(my comments apply to the studio bundle - some features may not be available in smaller configurations)
I've put v10 through its paces over the course of a three-week all-night build/animate/render session for a small contest. I'm really impressed. Though there were several crashes (usually related to extreme angles while editing objects, and i'm attributing them to my graphics cards), all but once the built-in recovery function managed to save the scene file (see the "debug" folder by the side of the apps' location) before it went boom.

My personal favourites:
The new "visual selector" tag. A real time-saver. Especially with characters, dragging the bones you need to pick often into it, creating a "switchboard" of click-and-it's-selected items with a basic human shape in the background is bliss. The only way this could be better would be to be able to actually grab the objects on a touchscreen :)
The new timeline. Takes some time getting used to, but after that, it's easier than the old one.
The new elements browser.
Muscles (part of Character module)

Not too happy with:
- the new joints. They're a nice addition, but don't work with my personal preferences for rigging and animating. i.e. they can't influence meshes that contain mirror elements, because they calculate their influence from weighting maps (which the mirrored object seems to miss). The older bones system is still available, so no problem here.
- the new IK system. Fast, stable, great. But doesn't play nice with e.g. hip-to-feet chains. Feets keep rotating in sync with the hip axis. May be my fault, but with "legacy" MoccaIK and target vectors, they don't. So, again, nice to have, but doesn't fit my workflow.
- the decision to turn the manual into HTML help.

All in all, it's an excellent update that i'm very, very happy with. Here's hoping on the next maintenance update to smooth the edges.
Post a commentAlert Admin