Existing users, log in.  New users, create a free account.  Lost password?

Mac Classic  |  Games  |  Baldur's Gate

Baldur's Gate

Baldur's Gate - 1.0.2d3

advanced graphical role playing game

All Time: (2.6)
This Version: (2.6)
Current Version: 1.0.2d3
Release Date: 2000-11-24
License: Update
Downloads (this version): 7,619
Downloads (all versions): 12,874
Price: $49.95

Information Related to Version:

Broken Link? Newer Version? Tell us!

Product Description:

The player begins the game with one character. This character can be generated using any of the races, classes, and alignments allowed by ADVANCED DUNGEONS AND DRAGONS. Up to five other adventurers may join the central character as the epic quest proceeds. The player starts in the glorious castle of Candlekeep, an orphan seeking self-knowledge. Although once a solid coastal fortress, Candlekeep is now a great library filled with endless dusty tomes and recluse sages. The player is led out of the keep by a mentor into the wilds of the Sword Coast, and the adventure begins... The game is fast paced: action is always happening in the battles. Seen from above in an isometric view, spell casters fire off fireballs with impressive smoke and thunderous explosions, generating real-time lighting effects across the ground and eliciting screams from injured characters. Bowmen shoot arrows that streak to their targets with a solid "thunk." Fighters race to the front lines and hew their way into the foe with their actual weapons and armor visibly donned by the characters on-screen. Thieves creep in the shadows and emerge to strike from behind.

What's new in this version:

  • "Larloch's Minor Drain" crash is fixed.
  • "Burning Wizard" crash is fixed.
  • Baldur now places correct modification dates on files copied into its disk cache. Previously the dates were four years in the future.
  • The "can't control created creatures" bug is fixed.
  • Some option settings weren't saved if the user quit via the Macintosh File / Quit menu choice instead of the in-game buttons.
  • The "character voice" problem is fixed. Both PC games and old Mac Baldur games can be loaded correctly now. Newly saved Mac Baldur games are now completely compatible with the PC version.
  • Some general stability problems.
  • Baldur speed: 'Maximum Frame Rate' setting is now effective all the way up to 60 for increasing the walking speed of characters. (Previously it did have an effect, but only between 0 and the default of 20, so it appeared to be impossible to speed up walking.)

Operating System Requirements:

This product is designed to run on the following operating systems:

  • Mac OS Classic

Additional Requirements:

  • PPC

Screenshots:

Download Links:

Your Installed Versions:


 

Feedback Summary:

This Version:
Overall Rating: (2.6) Features: Not rated (0.0) Support: Not rated (0.0)
Ease of Use: Not rated (0.0) Quality / Stability: Not rated (0.0) Price: Not rated (0.0)
Add Your Feedback

Key to Types of Feedback:

ReviewsReviews   TroubleshootingTroubleshooting   Usage TipsUsage Tips   Developer NotesDeveloper Notes   CommentaryCommentary   Featured ReviewsFeatured Reviews

Baldur's Gate ReviewLots of issues… - Version: 1.0.2d3, 1/21/2003 11:43PM PST

inspired
with this port. Under OS 9, the game crashes once every 20 minutes or so, requiring a hard restart. Under OS X's Classic, the game freezes, but switching to the Finder and switching back seems to fix it. Also, the cursor is "nervous". When I move the cursor, it vibrates and leaves a ghost trail one cursor long. After switching to the Finder and switching back, the problem goes away for about five minutes. Maps that have been explored disappear. Speed is also a huge issue...definitely not enough! I might as well go back to Virtual PC running the original...at least that version never crashes. One more thing SPOILER ALERT I noticed a bug that prevents the plot from advancing after you kill the guys at the top of the Iron Throne (it's been awhile since I last played, but there's a doppleganger posing as a diplomat and a LOT of powerful bad guys up there). I kill 'em and leave, but no one's there to meet me, and nothing I do seems to further the adventure. I restarted and got to that point again, but the plot advanced as normal. I ordered Tales of the Sword Coast from Graphsim, but by the time it arrived, I had already beaten the game and lost interest (much too buggy for any replay value). Graphsim also never responded to any of my e-mails requesting technical support.
Post a commentAlert Admin

Baldur's Gate ReviewHaven't had any… - Version: 1.0.2d3, 6/23/2001 10:51AM PST

paule2
crashing, but now I have an anoying vertical mouse jitter when in the Inventory window that I didn't have before, main play window is fine.
Post a commentAlert Admin

Baldur's Gate ReviewSpoiler Warning! All… - Version: 1.0.2d3, 6/23/2001 10:51AM PST

Andreas T.
in all, the game is quite good, but there are several let-downs that will make this a dustcollector on my shelf. I finished the game some time ago, and realized that I was not tempted to start again with new characters. Why? Well, I hate the waiting while the characters stroll leasurely through a map, I REALLY hate the AI that avoids obstacles for the characters (or should I say seek out obstacles), it really sucks. I made the "mistake" to enter the city of Baldur's Gate before I had completet the outer areas, thinking I could return later. Oh no, that is not possible, when you have entered the city you can not return. WHAT A BUMMER! I, of course, did not discover this until much later, when it was way to much work to restart an earlier game. Later, when escaping from the dungeon, you end up in the surrounding world where you started, but guess what, even though you have completed most of this scenario before you entered Baldur's Gate, all the earlier monsters and story elements are present. For instance, I decided to go to the Friendly Arms Inn to recuperate, and who do you think was waiting on the stairs? Oh yes, the villain you had so much trouble with a few hundred hours of gameplay ago. Now you just shoot an arrow and he is dead, but it stinks. Also, all the areas that you should know from earlier are black as if they have not been discovered yet. The end scene is frustratingly disappointing. After a spectacular battle, and after you kill the bad guy, the games immediately gives you Game Over with a little video sequence. Two of my characters had advanced in level, but I was not allowed to actually raise them up to the new level, as the game was over. The latest save game I was able to make was just after entering the last chamber, not after the REALLY HARD fight. No XP here. I would also like to been able to continue playi
Post a commentAlert Admin