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Mac Classic  |  Graphics  |  CINEMA 4D XL

CINEMA 4D XL

CINEMA 4D XL - 8.1

professional 3D modeling, animation & rendering tool

All Time: (4.6)
Version 8.1: (3.0)
Selected Version: 8.1
Release Date: 2003-03-12
License: Update
Downloads (version 8.1): 1,299
Downloads (all versions): 64,198
Price: $1,695.00

Information Related to Version:

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Product Description:

Turn almost any computer into a 3D animation studio with CINEMA 4D XL Version 7! CINEMA 4D's enhanced architecture promises workstation performance on consumer hardware, so you can build your own animation studio with less investment than ever before. Incredibly fast workflow in a fully integrated 3D environment combined with the world's fastest raytracer will help you produce mind-boggling 3D graphics quicker than ever before.

What's new in this version:

  • Click here for a complete list.
  • Operating System Requirements:

    This product is designed to run on the following operating systems:

    • Mac OS Classic

    Additional Requirements:

    • System 7.6.1 or higher

    Screenshots:

    Download Links:

    Download Links:

    Your Installed Versions:


     

    Feedback Summary:

    Version 8.1:
    Overall Rating: (3.0) Features: (5.0) Support: (5.0)
    Ease of Use: (5.0) Quality / Stability: (1.0) Price: (2.0)
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    CINEMA 4D XL Troubleshooting Reportpassword required?! - Version: 11.012, 9/30/2008 12:29PM PST

    (1 of 2 users found this comment useful)

    leadnut
    WTF-zip file asks for password!
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    Most Recent Replies: View All 1 Replies

    CINEMA 4D XL CommentaryStill no better renderer? - Version: 10.5, 11/3/2007 12:17AM PST

    (0 of 3 users found this comment useful)

    Prebinder
    Uh? They still charge you a couple of hundred Dollars for an outdated GI renderer?
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    CINEMA 4D XL Reviewv10 rocks! - Version: 10.0, 1/18/2007 06:49AM PST

    (2 of 2 users found this comment useful)

    justamacuser
    (my comments apply to the studio bundle - some features may not be available in smaller configurations)
    I've put v10 through its paces over the course of a three-week all-night build/animate/render session for a small contest. I'm really impressed. Though there were several crashes (usually related to extreme angles while editing objects, and i'm attributing them to my graphics cards), all but once the built-in recovery function managed to save the scene file (see the "debug" folder by the side of the apps' location) before it went boom.

    My personal favourites:
    The new "visual selector" tag. A real time-saver. Especially with characters, dragging the bones you need to pick often into it, creating a "switchboard" of click-and-it's-selected items with a basic human shape in the background is bliss. The only way this could be better would be to be able to actually grab the objects on a touchscreen :)
    The new timeline. Takes some time getting used to, but after that, it's easier than the old one.
    The new elements browser.
    Muscles (part of Character module)

    Not too happy with:
    - the new joints. They're a nice addition, but don't work with my personal preferences for rigging and animating. i.e. they can't influence meshes that contain mirror elements, because they calculate their influence from weighting maps (which the mirrored object seems to miss). The older bones system is still available, so no problem here.
    - the new IK system. Fast, stable, great. But doesn't play nice with e.g. hip-to-feet chains. Feets keep rotating in sync with the hip axis. May be my fault, but with "legacy" MoccaIK and target vectors, they don't. So, again, nice to have, but doesn't fit my workflow.
    - the decision to turn the manual into HTML help.

    All in all, it's an excellent update that i'm very, very happy with. Here's hoping on the next maintenance update to smooth the edges.
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